Panel update + fix for remove function so it doesn't remove all instances

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Nero Frame 13 committed 2026-10-28 11:03:16 +01:00
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@@ -369,7 +369,7 @@ All of these can be changed in the [Configuration](#configuration).
Lists everything the Scene Manager loaded, one line per asset, with its version:
- **Load Publish...**: load any published file of the project, cast in the shot or not (see [Load any publish](#load-any-publish)).
- **Load...**: load any published file of the project, cast in the shot or not (see [Load any publish](#load-any-publish)).
- The version is **red** when it is not the latest publish. The line under it says either "v004 available" (click the update icon), or "v004 published, not available on this site yet" (click the globe to request it, then "v004 requested, waiting for the download").
- **Arrow**: shows the asset's instances, each with a button to select its objects and one to remove it. Under an instance with levels of detail, one button per LOD (`LOD high mid low`), the shown one pressed.
@@ -384,7 +384,7 @@ Updating swaps the linked file and reloads it. Overrides keep their posing and a
### Load any publish
**Load Publish...** (top of the *Loaded* sub-panel) searches every asset of the project: type a few letters of its name, pick it. A dialog then shows:
**Load...** (top of the *Loaded* sub-panel) searches every asset of the project: type a few letters of its name, pick it. A dialog then shows:
| Setting | Use |
|---|---|