Shot Manager's Kitsu creator now allows the choice of 2D/3D camera.
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@@ -300,7 +300,7 @@ The rig is built at the **3D cursor**, in the active collection: place the curso
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**Shots from Kitsu...** builds every camera a sequence needs in one go, from the shots and casting in Kitsu. It needs Libreflow connected in the [Scene Manager](#connecting).
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1. Click **Shots from Kitsu...** and pick the sequence. The sequence of the Scene Manager's shot is at the top of the list.
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2. The dialog lists the Kitsu shots of the sequence in name order. Each line shows its frame count and what is cast in it:
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2. The dialog lists the Kitsu shots of the sequence in name order. Each line shows its frame count, what is cast in it and, for a shot to build, its camera type (**3D** / **2D**):
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- camera icon: to build;
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- check mark: a shot of that name is in the scene already, left as it is;
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- greyed out: nothing is cast in it (see **Only Cast Shots**).
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@@ -309,7 +309,7 @@ The rig is built at the **3D cursor**, in the active collection: place the curso
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| Setting | Use |
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|---|---|
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| **Only Cast Shots** | On (default): shots with nothing cast in Kitsu get no camera. |
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| **3D Cameras** | On: 3D **crane** rigs. Off: **2D** camera rigs. |
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| **All Cameras** | Sets the camera type of every shot at once (**3D**: a **crane** rig, **2D**: a 2D camera rig). Then change single shots in their line. The types are the keys of `SHOT_CAMERA_RIG_MODES`: add one there (`"Dolly": "DOLLY"`) and it shows up as a choice. |
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| **Default Duration** | Length of the shots without a frame count in Kitsu. |
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Each shot is built as with **+**: an Add Camera Rigs rig at the 3D cursor, `CAM_<sequence>_<shot>` / `RIG_<sequence>_<shot>`, named with the Kitsu sequence name, and a camera marker named after the Kitsu shot. The shots go one after the other after the shots of the scene, in Kitsu order. Each one is as long as its Kitsu frame count (**Nb Frames**). When the sequence name follows `SEQUENCE_NAME_FORMAT`, the **Sequence** field is set from it. Running it again only adds the shots that are still missing, so it also picks up shots added in Kitsu later. **Ctrl+Z** undoes it.
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