Scene Manager: named LODs
{lod} in SCENE_MANAGER_LOD_COLLECTION now matches any name (COL_bob_LODhigh
as well as COL_bob_LOD0). SCENE_MANAGER_LODS (high, mid, low) sets the
button order and the LOD shown on load; unlisted LODs follow, numbers in
order, then names A-Z. It replaces SCENE_MANAGER_DEFAULT_LOD. The LOD of
Selected buttons get their own line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -5,7 +5,7 @@
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bob: a rig (COL_bob: armature + meshes), v001 has 1 mesh, v002 has 2.
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tree: COL_tree holding only LOD collections (COL_tree_LOD0, COL_tree_LOD1), plus an
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unrelated top-level collection. v002 adds a mesh outside the LODs, v003 has no LOD.
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car: a rig, COL_car: armature + COL_car_LOD0..2.
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car: a rig, COL_car: armature + named LODs COL_car_LODlow, _LODhigh, _LODmid.
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rock: a single top-level collection not named after the asset (fallback case), its mesh
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using a node group linked from Blender's essentials (an indirect library).
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"""
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@@ -24,7 +24,7 @@ def mesh_object(name):
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return bpy.data.objects.new(name, mesh)
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def write(path, collection_name, meshes=1, rig=False, extra=False, node_group=False, lods=0):
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def write(path, collection_name, meshes=1, rig=False, extra=False, node_group=False, lods=()):
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bpy.ops.wm.read_homefile(use_empty=True)
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scene = bpy.context.scene
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collection = bpy.data.collections.new(collection_name)
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@@ -42,7 +42,7 @@ def write(path, collection_name, meshes=1, rig=False, extra=False, node_group=Fa
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ob = mesh_object(f"GEO_{collection_name}_{index}")
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ob.parent = parent
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collection.objects.link(ob)
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for lod in range(lods):
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for lod in lods:
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lod_collection = bpy.data.collections.new(f"{collection_name}_LOD{lod}")
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collection.children.link(lod_collection)
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ob = mesh_object(f"GEO_{collection_name}_LOD{lod}")
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@@ -62,9 +62,9 @@ def write(path, collection_name, meshes=1, rig=False, extra=False, node_group=Fa
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lib = os.path.join(WORKDIR, "lib")
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write(os.path.join(lib, "bob", "v001", "rig.blend"), "COL_bob", meshes=1, rig=True, extra=True)
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write(os.path.join(lib, "bob", "v002", "rig.blend"), "COL_bob", meshes=2, rig=True, extra=True)
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write(os.path.join(lib, "tree", "v001", "model.blend"), "COL_tree", meshes=0, extra=True, lods=2)
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write(os.path.join(lib, "tree", "v002", "model.blend"), "COL_tree", meshes=1, extra=True, lods=2)
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write(os.path.join(lib, "tree", "v001", "model.blend"), "COL_tree", meshes=0, extra=True, lods=["0", "1"])
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write(os.path.join(lib, "tree", "v002", "model.blend"), "COL_tree", meshes=1, extra=True, lods=["0", "1"])
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write(os.path.join(lib, "tree", "v003", "model.blend"), "COL_tree", meshes=1, extra=True)
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write(os.path.join(lib, "rock", "v001", "rock.blend"), "rock_geo", node_group=True)
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write(os.path.join(lib, "car", "v001", "car.blend"), "COL_car", meshes=0, rig=True, lods=3)
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write(os.path.join(lib, "car", "v001", "car.blend"), "COL_car", meshes=0, rig=True, lods=["low", "high", "mid"])
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print("Test assets written in", lib)
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