Scene Manager: named LODs

{lod} in SCENE_MANAGER_LOD_COLLECTION now matches any name (COL_bob_LODhigh
as well as COL_bob_LOD0). SCENE_MANAGER_LODS (high, mid, low) sets the
button order and the LOD shown on load; unlisted LODs follow, numbers in
order, then names A-Z. It replaces SCENE_MANAGER_DEFAULT_LOD. The LOD of
Selected buttons get their own line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
NDemaerschalkandClaude Opus 5.5 committed 2026-10-27 16:46:36 +01:00
1 parent bac7a6f5da
commit 6ec2b228ae
8 files changed
+80 -61

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@@ -132,40 +132,42 @@ check("car loaded once downloaded", loaded().get("car", (None,))[0] == "v001", m
print("LOD")
tree_lib, car_lib = bpy.data.libraries["tree"], bpy.data.libraries["car"]
tree, car = lib.instances(tree_lib)[0], lib.instances(car_lib)[0]
check("instance shows the default LOD", lib.current_lod(tree_lib, tree) == 0 and tree.instance_collection.name == "COL_tree_LOD0")
check("override shows the default LOD", lib.current_lod(car_lib, car) == 0)
check("numbered LODs: instance shows the first", lib.current_lod(tree_lib, tree) == "0" and tree.instance_collection.name == "COL_tree_LOD0")
check("named LODs in config order", list(lib.lods(car_lib, car)) == ["high", "mid", "low"], str(list(lib.lods(car_lib, car))))
check("named LODs: override shows the first in config order", lib.current_lod(car_lib, car) == "high")
hidden = {c.name: (c.hide_viewport, c.hide_render) for c in lib.lods(car_lib, car).values()}
check(
"other LODs hidden (viewport and render)",
hidden == {"COL_car_LOD0": (False, False), "COL_car_LOD1": (True, True), "COL_car_LOD2": (True, True)},
hidden == {"COL_car_LODhigh": (False, False), "COL_car_LODmid": (True, True), "COL_car_LODlow": (True, True)},
str(hidden),
)
evaluated = {ob.name for ob in bpy.context.evaluated_depsgraph_get().objects}
check("hidden LODs not evaluated", "GEO_COL_car_LOD0" in evaluated and not evaluated & {"GEO_COL_car_LOD1", "GEO_COL_car_LOD2"})
bpy.ops.wtd_scene.set_lod(lod=2, library="car", instance=car.name)
check("override switched to LOD 2", lib.current_lod(car_lib, car) == 2)
check("hidden LODs not evaluated", "GEO_COL_car_LODhigh" in evaluated and not evaluated & {"GEO_COL_car_LODmid", "GEO_COL_car_LODlow"})
bpy.ops.wtd_scene.set_lod(lod="low", library="car", instance=car.name)
check("override switched to low", lib.current_lod(car_lib, car) == "low")
for ob in bpy.context.view_layer.objects:
ob.select_set(ob in (tree, bpy.data.objects["RIG_COL_car"]))
check("LOD of selected", bpy.ops.wtd_scene.set_lod(lod=1, selected=True) == {"FINISHED"})
check("both switched to LOD 1", (lib.current_lod(tree_lib, tree), lib.current_lod(car_lib, car)) == (1, 1))
check("missing LOD refused", bpy.ops.wtd_scene.set_lod(lod=5, library="tree", instance="tree") == {"CANCELLED"})
check("LOD of selected", bpy.ops.wtd_scene.set_lod(lod="1", selected=True) == {"FINISHED"})
check("only the selected instances having it switched", (lib.current_lod(tree_lib, tree), lib.current_lod(car_lib, car)) == ("1", "low"))
check("missing LOD refused", bpy.ops.wtd_scene.set_lod(lod="5", library="tree", instance="tree") == {"CANCELLED"})
check("LOD order: list, numbers, names", sorted(["b", "10", "low", "2", "a", "high"], key=lib.lod_order) == ["high", "low", "2", "10", "a", "b"])
second = lib.add_instance(scene, bpy.context.view_layer, car_lib)
check(
"second override: LODs found by their linked names",
list(lib.lods(car_lib, second)) == [0, 1, 2] and lib.current_lod(car_lib, second) == 0,
list(lib.lods(car_lib, second)) == ["high", "mid", "low"] and lib.current_lod(car_lib, second) == "high",
str([c.name for c in second.children]),
)
lib.remove_instance(second)
lib.update("tree", {"name": "v002", "path": os.path.join(WORKDIR, "lib", "tree", "v002", "model.blend")})
tree = lib.instances(bpy.data.libraries["tree"])[0]
check("LOD kept by an update", lib.current_lod(bpy.data.libraries["tree"], tree) == 1)
check("content outside the LODs: instance refused", bpy.ops.wtd_scene.set_lod(lod=0, library="tree", instance="tree") == {"CANCELLED"})
check("LOD kept by an update", lib.current_lod(bpy.data.libraries["tree"], tree) == "1")
check("content outside the LODs: instance refused", bpy.ops.wtd_scene.set_lod(lod="0", library="tree", instance="tree") == {"CANCELLED"})
lib.update("tree", {"name": "v003", "path": os.path.join(WORKDIR, "lib", "tree", "v003", "model.blend")})
tree = lib.instances(bpy.data.libraries["tree"])[0]
check("LODs gone: whole collection instanced", tree.instance_collection.name == "COL_tree" and not lib.lods(bpy.data.libraries["tree"], tree))
lib.update("tree", {"name": "v001", "path": os.path.join(WORKDIR, "lib", "tree", "v001", "model.blend")})
tree = lib.instances(bpy.data.libraries["tree"])[0]
check("LODs back: default LOD", lib.current_lod(bpy.data.libraries["tree"], tree) == 0)
check("LODs back: default LOD", lib.current_lod(bpy.data.libraries["tree"], tree) == "0")
print("Versions")
check("bob is the latest", sm.version_status(bpy.data.libraries["bob"])[0] == "LATEST")
@@ -256,7 +258,7 @@ bpy.ops.wm.open_mainfile(filepath=path)
sm._on_load_post()
check("everything found after reopening", set(loaded()) == {"bob", "car", "lamp", "rock", "tree"})
car_lib = bpy.data.libraries["car"]
check("LOD kept after reopening", lib.current_lod(car_lib, lib.instances(car_lib)[0]) == 1)
check("LOD kept after reopening", lib.current_lod(car_lib, lib.instances(car_lib)[0]) == "low")
sm.connect(bpy.context.scene)
pump()
check("versions checked again", sm.version_status(bpy.data.libraries["bob"])[0] == "UPDATE")