Small config tweaks, removed cam/light check, code cleanup

This commit is contained in:
Nero Frame 13 committed 2026-10-14 13:49:18 +02:00
1 parent 4617c47ad0
commit b800e5a68b
6 files changed
+148 -43

No files matched your search

+14 -2
View File
@@ -10,6 +10,7 @@ GENERAL = "GENERAL"
CHAR_MOD = "CHAR_MOD"
CHAR_LINEART = "CHAR_LINEART"
LAYOUT = "LAYOUT"
ANIMATION = "ANIMATION"
# Every asset context gets the general asset checks.
ASSET = frozenset({GENERAL, CHAR_MOD, CHAR_LINEART})
@@ -26,10 +27,21 @@ class Context:
CONTEXTS = [
Context(GENERAL, "Asset: General", "Props, sets and generic assets (modeling and lineart)", "MESH_CUBE"),
Context(
GENERAL,
"Asset: General",
"Props, sets and generic assets (modeling and lineart)",
"MESH_CUBE",
),
Context(CHAR_MOD, "Character: Modeling", "Character modeling file", "USER"),
Context(CHAR_LINEART, "Character: Lineart / Shading", "Character lineart and shading file", "OUTLINER_OB_GREASEPENCIL"),
Context(
CHAR_LINEART,
"Character: Lineart / Shading",
"Character lineart and shading file",
"OUTLINER_OB_GREASEPENCIL",
),
Context(LAYOUT, "Shot: Layout", "Shot layout file", "SEQUENCE"),
Context(ANIMATION, "Shot: Animation", "Shot animation file", "SEQUENCE"),
]