Small config tweaks, removed cam/light check, code cleanup
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@@ -10,6 +10,7 @@ GENERAL = "GENERAL"
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CHAR_MOD = "CHAR_MOD"
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CHAR_LINEART = "CHAR_LINEART"
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LAYOUT = "LAYOUT"
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ANIMATION = "ANIMATION"
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# Every asset context gets the general asset checks.
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ASSET = frozenset({GENERAL, CHAR_MOD, CHAR_LINEART})
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@@ -26,10 +27,21 @@ class Context:
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CONTEXTS = [
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Context(GENERAL, "Asset: General", "Props, sets and generic assets (modeling and lineart)", "MESH_CUBE"),
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Context(
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GENERAL,
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"Asset: General",
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"Props, sets and generic assets (modeling and lineart)",
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"MESH_CUBE",
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),
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Context(CHAR_MOD, "Character: Modeling", "Character modeling file", "USER"),
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Context(CHAR_LINEART, "Character: Lineart / Shading", "Character lineart and shading file", "OUTLINER_OB_GREASEPENCIL"),
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Context(
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CHAR_LINEART,
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"Character: Lineart / Shading",
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"Character lineart and shading file",
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"OUTLINER_OB_GREASEPENCIL",
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),
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Context(LAYOUT, "Shot: Layout", "Shot layout file", "SEQUENCE"),
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Context(ANIMATION, "Shot: Animation", "Shot animation file", "SEQUENCE"),
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]
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