Added the Scene Manager (Libreflow casting, load, update, assetize)
New Scene Manager panel (WTD tab) talking to a running Libreflow through its IPC server and the wtdcmds commands: pick the shot context, read the casting, link the latest available publishes (overrides for chars and props, collection instances otherwise), flag out-of-date versions in red, update / roll back / remove loaded assets, and publish local collections as assets. Requests run in the background. Settings in config.py (SCENE_MANAGER_*, LIBREFLOW_*). The Shot Viewer groups rigs loaded by the Scene Manager by asset type. The manifest declares the network permission. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -8,7 +8,7 @@ for _name in [name for name in sys.modules if name.startswith(__name__ + ".")]:
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import bpy # noqa: E402
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from bpy.app.handlers import persistent # noqa: E402
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from . import checks, core, rename, shot_viewer, tools_ops, ui # noqa: E402
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from . import checks, core, rename, scene_manager, shot_viewer, tools_ops, ui # noqa: E402
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from .core import runner # noqa: E402
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api = core
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@@ -49,6 +49,9 @@ def register() -> None:
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# Register the shot viewer (settings and operators, before its panel)
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shot_viewer.register()
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# Register the scene manager (settings and operators, before its panels)
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scene_manager.register()
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# Load all the sanity checks into the sanity REGISTRY
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checks.load_all()
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@@ -80,6 +83,9 @@ def unregister() -> None:
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# Unregister the shot viewer (after its panel)
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shot_viewer.unregister()
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# Unregister the scene manager (after its panels)
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scene_manager.unregister()
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runner.clear()
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# The check registry is plain Python and is rebuilt with the modules on
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# re-import, so it is kept as is (enable/disable without re-import).
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