Panels: colored headers and fixed order
Every WTD panel gets a colored icon in its header (config PANEL_COLORS, the Scene Manager sub-panels share its green) and the sidebar order is set with bl_order: Tools, Rename, Scene Manager, Shot Manager, Sanity Check. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -166,11 +166,21 @@ def _draw_check(layout, context, check, report, disabled):
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col.separator(factor=0.5)
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def _draw_color_header(self, context):
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"""Colored icon in the panel header (config PANEL_COLORS), to tell the tools apart."""
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self.layout.label(text="", icon=config.PANEL_COLORS.get(self.color, "NONE"))
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# Sidebar order (bl_order), top to bottom: Tools, Rename, Scene Manager, Shot Manager,
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# Sanity Check.
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class _SanityPanel:
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bl_region_type = "UI"
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bl_category = "WTD"
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bl_label = "Sanity Check"
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bl_options = {"DEFAULT_CLOSED"} # panel starts collapsed
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bl_order = 4
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color = "Sanity Check"
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draw_header = _draw_color_header
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def draw(self, context):
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draw_sanity_checks_panel(self, context)
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@@ -180,6 +190,9 @@ class _ToolsPanel:
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bl_region_type = "UI"
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bl_category = "WTD"
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bl_label = "Tools"
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bl_order = 0
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color = "Tools"
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draw_header = _draw_color_header
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def draw(self, context) -> None:
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layout = self.layout
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@@ -197,6 +210,9 @@ class _RenamePanel:
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bl_category = "WTD"
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bl_label = "Rename"
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bl_options = {"DEFAULT_CLOSED"} # panel starts collapsed
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bl_order = 1
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color = "Rename"
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draw_header = _draw_color_header
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PREVIEW_COUNT = 10
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@@ -294,6 +310,9 @@ class _ShotViewerPanel:
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bl_category = "WTD"
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bl_label = "Shot Manager"
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bl_options = {"DEFAULT_CLOSED"} # panel starts collapsed
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bl_order = 3
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color = "Shot Manager"
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draw_header = _draw_color_header
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def draw(self, context) -> None:
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layout = self.layout
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@@ -361,6 +380,9 @@ class _SceneManagerPanel:
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bl_region_type = "UI"
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bl_category = "WTD"
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bl_label = "Scene Manager"
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bl_order = 2
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color = "Scene Manager"
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draw_header = _draw_color_header
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def draw(self, context) -> None:
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layout = self.layout
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@@ -417,6 +439,8 @@ class _SceneCastingPanel:
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bl_region_type = "UI"
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bl_category = "WTD"
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bl_label = "Casting"
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color = "Scene Manager"
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draw_header = _draw_color_header
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bl_parent_id = "WTD_PT_scene_manager_view3d"
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def draw(self, context) -> None:
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@@ -509,6 +533,8 @@ class _SceneLoadedPanel:
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bl_region_type = "UI"
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bl_category = "WTD"
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bl_label = "Loaded"
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color = "Scene Manager"
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draw_header = _draw_color_header
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bl_parent_id = "WTD_PT_scene_manager_view3d"
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def draw(self, context) -> None:
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@@ -640,6 +666,8 @@ class _SceneAssetizePanel:
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bl_region_type = "UI"
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bl_category = "WTD"
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bl_label = "Assetize"
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color = "Scene Manager"
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draw_header = _draw_color_header
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bl_parent_id = "WTD_PT_scene_manager_view3d"
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bl_options = {"DEFAULT_CLOSED"}
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@@ -710,15 +738,15 @@ class WTD_PT_sanity_sequencer(_SanityPanel, bpy.types.Panel):
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classes = (
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WTD_UL_shots,
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WTD_PT_sanity_view3d,
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WTD_PT_tools_view3d,
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WTD_PT_shot_viewer_view3d,
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WTD_PT_rename_view3d,
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WTD_PT_rename_node_editor,
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WTD_PT_scene_manager_view3d,
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WTD_PT_scene_casting_view3d,
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WTD_PT_scene_loaded_view3d,
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WTD_PT_scene_assetize_view3d,
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WTD_PT_rename_view3d,
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WTD_PT_rename_node_editor,
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WTD_PT_shot_viewer_view3d,
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WTD_PT_sanity_view3d,
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WTD_PT_sanity_sequencer,
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)
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