Scene Manager: Load Publish and numbered instances
Load Publish (Loaded panel) searches every asset of the project, then loads any of its published .blend files at any version, cast in the shot or not. The file the casting would load and the latest version on this site are preselected; a version not on this site is requested instead. Built on the existing wtd_list_assets / wtd_get_asset_files / wtd_get_revisions commands. New instances are numbered (COL_bob_01, tree_01...), counting on from the highest number in the file (SCENE_MANAGER_INSTANCE_NAME). README: Pick Shot only lists shots that exist in Libreflow. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,7 +3,8 @@
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python dev/fake_libreflow.py <workdir>
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Serves a project with one shot casting bob (main_character, x2), tree (bg_set), rock (main_props),
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lamp (main_props, nothing published), car (vehicles, v001 not on this site) and ghost (not in the flow). The asset files come
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lamp (main_props, nothing published), car (vehicles, v001 not on this site) and ghost (not in the flow);
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chair (set_props) is not cast, for Load Publish. The asset files come
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from dev/make_test_assets.py (<workdir>/lib). Writes <workdir>/kabaret/server.json:
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point config LIBREFLOW_SERVER_FILE to it (see dev/test_scene_manager.py).
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@@ -36,6 +37,11 @@ ASSETS = { # asset oid -> (type, {file_oid: (label, [revisions oldest first])})
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f"{PROJECT}/asset_types/main_props/assets/lamp": ("main_props", {}),
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f"{PROJECT}/asset_types/vehicles/assets/car": ("vehicles", {f"{PROJECT}/asset_types/vehicles/assets/car/tasks/rigging/files/car_blend": ("rigging/car.blend", [
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rev("v001", f"{ROOT}/lib/car/v001/car.blend", available=False)])}),
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f"{PROJECT}/asset_types/set_props/assets/chair": ("set_props", {
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f"{PROJECT}/asset_types/set_props/assets/chair/tasks/shading/files/chair_shading_blend": ("shading/chair_shading.blend", [
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rev("v001", f"{ROOT}/lib/chair/v001/chair.blend")]),
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f"{PROJECT}/asset_types/set_props/assets/chair/tasks/modeling/files/chair_blend": ("modeling/chair.blend", [
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rev("v001", f"{ROOT}/lib/chair/v001/chair.blend"), rev("v002", f"{ROOT}/lib/chair/v001/chair.blend", available=False)])}),
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}
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CASTING = [("bob", "main_character", 2), ("tree", "bg_set", 1), ("rock", "main_props", 1), ("lamp", "main_props", 1), ("car", "vehicles", 1), ("ghost", "main_character", 1)]
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CALLS = []
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@@ -100,6 +106,8 @@ def cmd(name, kw):
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a["error"] = "No published revision available on this site"
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out.append(a)
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return {"shot_oid": SHOT, "assets": out}
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if name == "wtd_get_asset_files":
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return [file_data(f) for f in ASSETS[kw["oid"]][1]]
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if name == "wtd_get_latest_revisions":
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res = {}
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for f in kw["file_oids"]:
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