New shot cameras come from bpy.ops.object.build_camera_rig: a crane rig
when "3D Camera" is ticked, a 2D rig otherwise (SHOT_CAMERA_RIG_MODES).
The camera and its rig are named for the sequence and shot
(SHOT_CAMERA_RIG_NAME_FORMAT). Camera rigs are left out of the rig
quick-select. Requires the Add Camera Rigs extension.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Shot Viewer panel gets a Sequence number, saved with the scene. New
shot cameras are named from it with SHOT_CAMERA_NAME_FORMAT
("{prefix}{sequence}_{shot}") and SEQUENCE_NAME_FORMAT ("sq{:04d}"),
both overridable in the config JSON.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shots are now timeline markers bound to a camera instead of sequencer
scene strips, all in one scene. The Shot Viewer is a fixed panel in the
WTD tab instead of a separate window: choosing a shot moves the playhead
and puts the current 3D view in its camera. Adding a shot creates a
marker and camera at the end of the scene, deleting removes the marker
(and optionally the camera). Loop Shot is now off by default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
README.md documents installation, the Sanity Check, Rename and Shot
Viewer tools, the config overrides and troubleshooting.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>