4 Commits
Author SHA1 Message Date
Nero Frame 13andClaude Opus 5.5 14408b2dbf Shot Viewer: build shot cameras with Add Camera Rigs
New shot cameras come from bpy.ops.object.build_camera_rig: a crane rig
when "3D Camera" is ticked, a 2D rig otherwise (SHOT_CAMERA_RIG_MODES).
The camera and its rig are named for the sequence and shot
(SHOT_CAMERA_RIG_NAME_FORMAT). Camera rigs are left out of the rig
quick-select. Requires the Add Camera Rigs extension.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:56:52 +02:00
Nero Frame 13andClaude Opus 5.5 00788bb3bf Shot Viewer: sequence field, cameras named CAM_sq0000_sh0000
The Shot Viewer panel gets a Sequence number, saved with the scene. New
shot cameras are named from it with SHOT_CAMERA_NAME_FORMAT
("{prefix}{sequence}_{shot}") and SEQUENCE_NAME_FORMAT ("sq{:04d}"),
both overridable in the config JSON.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:25:09 +02:00
Nero Frame 13andClaude Opus 5.5 c376a92591 Shot Viewer: camera markers in a sidebar panel
Shots are now timeline markers bound to a camera instead of sequencer
scene strips, all in one scene. The Shot Viewer is a fixed panel in the
WTD tab instead of a separate window: choosing a shot moves the playhead
and puts the current 3D view in its camera. Adding a shot creates a
marker and camera at the end of the scene, deleting removes the marker
(and optionally the camera). Loop Shot is now off by default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:56:28 +02:00
Nero Frame 13andClaude Opus 5.5 a83bc959d0 Added README user guide, new shots start at frame 1001
README.md documents installation, the Sanity Check, Rename and Shot
Viewer tools, the config overrides and troubleshooting.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:21:45 +02:00