4 Commits
Author SHA1 Message Date
Nero Frame 13andClaude Opus 5.5 14408b2dbf Shot Viewer: build shot cameras with Add Camera Rigs
New shot cameras come from bpy.ops.object.build_camera_rig: a crane rig
when "3D Camera" is ticked, a 2D rig otherwise (SHOT_CAMERA_RIG_MODES).
The camera and its rig are named for the sequence and shot
(SHOT_CAMERA_RIG_NAME_FORMAT). Camera rigs are left out of the rig
quick-select. Requires the Add Camera Rigs extension.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:56:52 +02:00
Nero Frame 13andClaude Opus 5.5 00788bb3bf Shot Viewer: sequence field, cameras named CAM_sq0000_sh0000
The Shot Viewer panel gets a Sequence number, saved with the scene. New
shot cameras are named from it with SHOT_CAMERA_NAME_FORMAT
("{prefix}{sequence}_{shot}") and SEQUENCE_NAME_FORMAT ("sq{:04d}"),
both overridable in the config JSON.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:25:09 +02:00
Nero Frame 13andClaude Opus 5.5 c376a92591 Shot Viewer: camera markers in a sidebar panel
Shots are now timeline markers bound to a camera instead of sequencer
scene strips, all in one scene. The Shot Viewer is a fixed panel in the
WTD tab instead of a separate window: choosing a shot moves the playhead
and puts the current 3D view in its camera. Adding a shot creates a
marker and camera at the end of the scene, deleting removes the marker
(and optionally the camera). Loop Shot is now off by default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:56:28 +02:00
Nero Frame 13andClaude Opus 5.5 1a1767c984 Added Rename and Shot Viewer tools
Rename panel: batch rename selected objects (or their materials) as
prefix_name_side_number_suffix. Numbering continues after existing names,
object data follows its object, and a preview shows the result.

Shot Viewer (button in the Tools panel): opens a window with its own
workspace showing the shots (sequencer scene strips) through their camera,
with the edit's sequencer at the bottom. Scrubbing the edit switches shots,
playing a shot moves the edit playhead, Loop Shot loops playback on the
shot. Shots can be added and deleted, and character / prop rigs selected
in pose mode from the sidebar.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:30:00 +02:00