Commit Graph
2 Commits
Author SHA1 Message Date
NDemaerschalkandClaude Opus 5.5 9ee7710479 Scene Manager: fixes from the first run against a real Libreflow
- Update / version switch: Blender 5.2 replaces the library on reload
  (renamed after its file, custom properties gone); find it by path and
  restore its name and tags.
- Remove the libraries an asset linked indirectly when it is removed or
  fails to load (remove_unused_libraries), never a managed one.
- Config: real Kitsu asset types for link modes and Shot Viewer groups,
  setdress_low files for bg_location, "environments" collection fallback.
- Dev fake server and test use the real asset types; rock links a node
  group from the essentials to cover the indirect library cleanup.
- README and CLAUDE.md updated with the live findings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 11:30:46 +01:00
Nero Frame 13andClaude Opus 5.5 c238f4db7c Added the Scene Manager (Libreflow casting, load, update, assetize)
New Scene Manager panel (WTD tab) talking to a running Libreflow through
its IPC server and the wtdcmds commands: pick the shot context, read the
casting, link the latest available publishes (overrides for chars and
props, collection instances otherwise), flag out-of-date versions in red,
update / roll back / remove loaded assets, and publish local collections
as assets. Requests run in the background. Settings in config.py
(SCENE_MANAGER_*, LIBREFLOW_*).

The Shot Viewer groups rigs loaded by the Scene Manager by asset type.
The manifest declares the network permission.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 11:15:02 +01:00