Commit Graph
6 Commits
Author SHA1 Message Date
Nero Frame 13andClaude Opus 5.5 c238f4db7c Added the Scene Manager (Libreflow casting, load, update, assetize)
New Scene Manager panel (WTD tab) talking to a running Libreflow through
its IPC server and the wtdcmds commands: pick the shot context, read the
casting, link the latest available publishes (overrides for chars and
props, collection instances otherwise), flag out-of-date versions in red,
update / roll back / remove loaded assets, and publish local collections
as assets. Requests run in the background. Settings in config.py
(SCENE_MANAGER_*, LIBREFLOW_*).

The Shot Viewer groups rigs loaded by the Scene Manager by asset type.
The manifest declares the network permission.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 11:15:02 +01:00
Nero Frame 13andClaude Opus 5.5 00788bb3bf Shot Viewer: sequence field, cameras named CAM_sq0000_sh0000
The Shot Viewer panel gets a Sequence number, saved with the scene. New
shot cameras are named from it with SHOT_CAMERA_NAME_FORMAT
("{prefix}{sequence}_{shot}") and SEQUENCE_NAME_FORMAT ("sq{:04d}"),
both overridable in the config JSON.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:25:09 +02:00
Nero Frame 13andClaude Opus 5.5 c376a92591 Shot Viewer: camera markers in a sidebar panel
Shots are now timeline markers bound to a camera instead of sequencer
scene strips, all in one scene. The Shot Viewer is a fixed panel in the
WTD tab instead of a separate window: choosing a shot moves the playhead
and puts the current 3D view in its camera. Adding a shot creates a
marker and camera at the end of the scene, deleting removes the marker
(and optionally the camera). Loop Shot is now off by default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:56:28 +02:00
Nero Frame 13andClaude Opus 5.5 1a1767c984 Added Rename and Shot Viewer tools
Rename panel: batch rename selected objects (or their materials) as
prefix_name_side_number_suffix. Numbering continues after existing names,
object data follows its object, and a preview shows the result.

Shot Viewer (button in the Tools panel): opens a window with its own
workspace showing the shots (sequencer scene strips) through their camera,
with the edit's sequencer at the bottom. Scrubbing the edit switches shots,
playing a shot moves the edit playhead, Loop Shot loops playback on the
shot. Shots can be added and deleted, and character / prop rigs selected
in pose mode from the sidebar.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:30:00 +02:00
Nero Frame 13 b800e5a68b Small config tweaks, removed cam/light check, code cleanup 2026-10-14 13:49:18 +02:00
Nero Frame 13 4617c47ad0 Added sanity check baseline made by claude.
Also changed the location to a panel in VIEW_3D instead of menu.
2026-10-13 16:33:03 +02:00