8 Commits
Author SHA1 Message Date
NDemaerschalkandClaude Opus 5.5 bac7a6f5da Scene Manager: LOD switching; Shot Viewer renamed Shot Manager
LODs are child collections of the asset collection (COL_{asset}_LOD{n}).
Overrides hide the other LOD collections (viewport and render), keeping
the rig, pose and animation; collection instances instance the LOD
collection. Each instance has its own LOD, set per instance or for the
selection in the Loaded panel, kept through save, reload and updates.
Loading shows SCENE_MANAGER_DEFAULT_LOD (0).

The Shot Viewer panel is now "Shot Manager" and starts closed. Code
names and SHOT_VIEWER_* config keys are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:42:24 +01:00
Nero Frame 13andClaude Opus 5.5 c238f4db7c Added the Scene Manager (Libreflow casting, load, update, assetize)
New Scene Manager panel (WTD tab) talking to a running Libreflow through
its IPC server and the wtdcmds commands: pick the shot context, read the
casting, link the latest available publishes (overrides for chars and
props, collection instances otherwise), flag out-of-date versions in red,
update / roll back / remove loaded assets, and publish local collections
as assets. Requests run in the background. Settings in config.py
(SCENE_MANAGER_*, LIBREFLOW_*).

The Shot Viewer groups rigs loaded by the Scene Manager by asset type.
The manifest declares the network permission.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 11:15:02 +01:00
Nero Frame 13andClaude Opus 5.5 10fe71e79e Version 0.1.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:58:25 +02:00
Nero Frame 13andClaude Opus 5.5 1a1767c984 Added Rename and Shot Viewer tools
Rename panel: batch rename selected objects (or their materials) as
prefix_name_side_number_suffix. Numbering continues after existing names,
object data follows its object, and a preview shows the result.

Shot Viewer (button in the Tools panel): opens a window with its own
workspace showing the shots (sequencer scene strips) through their camera,
with the edit's sequencer at the bottom. Scrubbing the edit switches shots,
playing a shot moves the edit playhead, Loop Shot loops playback on the
shot. Shots can be added and deleted, and character / prop rigs selected
in pose mode from the sidebar.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:30:00 +02:00
Nero Frame 13 b800e5a68b Small config tweaks, removed cam/light check, code cleanup 2026-10-14 13:49:18 +02:00
Nero Frame 13 4617c47ad0 Added sanity check baseline made by claude.
Also changed the location to a panel in VIEW_3D instead of menu.
2026-10-13 16:33:03 +02:00
Nero Frame 13 71b1a61b5c Updated WTD Tools 0.0.1 to Melvile Tools 0.1.0 and added bl_info in __init__.py to make it work in dev mode. 2026-10-13 09:40:39 +02:00
WALKINGTHEDOG\wabe 732a647572 base addon 2026-10-07 13:20:13 +02:00