New Scene Manager panel (WTD tab) talking to a running Libreflow through
its IPC server and the wtdcmds commands: pick the shot context, read the
casting, link the latest available publishes (overrides for chars and
props, collection instances otherwise), flag out-of-date versions in red,
update / roll back / remove loaded assets, and publish local collections
as assets. Requests run in the background. Settings in config.py
(SCENE_MANAGER_*, LIBREFLOW_*).
The Shot Viewer groups rigs loaded by the Scene Manager by asset type.
The manifest declares the network permission.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rename panel: batch rename selected objects (or their materials) as
prefix_name_side_number_suffix. Numbering continues after existing names,
object data follows its object, and a preview shows the result.
Shot Viewer (button in the Tools panel): opens a window with its own
workspace showing the shots (sequencer scene strips) through their camera,
with the edit's sequencer at the bottom. Scrubbing the edit switches shots,
playing a shot moves the edit playhead, Loop Shot loops playback on the
shot. Shots can be added and deleted, and character / prop rigs selected
in pose mode from the sidebar.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>