- Request (globe) on casting rows and loaded assets whose latest publish is not on this site, and Request Missing for all of them, through the new wtdcmds command wtd_request_revisions. Requested publishes show "requested, waiting for the download". - The version picker requests a version that is not on this site. - A 404 explains that the session is gone or wtdcmds is too old. - Fake server: car (vehicles) with a publish not on this site, wtd_request_revisions and /_test/download; 45 checks. - Tested live: car_paul modeling.blend v001 -> Requested. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
100 lines
5.9 KiB
Markdown
100 lines
5.9 KiB
Markdown
# Melvile Tools: notes for Claude
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Blender add-on (Blender 5.2) for the Melvile pipeline at Walking The Dog: Sanity Check,
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Rename, Shot Viewer and Scene Manager panels in the 3D View sidebar (WTD tab). `README.md`
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is the user guide: keep it up to date with every user-visible change.
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## Layout and conventions
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- `config.py`: every production value (prefixes, formats, patterns, modes). Values are
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read at run time (`config.X`, never copied at import) because a studio JSON file can
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override them (add-on preferences "Config Override", or `WTD_SANITY_CONFIG`).
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New tunable values go here, with a comment, and in the README's Configuration table.
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- `ui/panel.py`: all panels. Operators live with their tool (`rename.py`,
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`shot_viewer.py`, `scene_manager/`, `ui/operators.py` for the Sanity Check).
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- `checks/`: sanity checks, auto-registered (see README > For developers).
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- `__init__.py` deletes cached submodules on reload, so Reload Scripts picks up every file.
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- Versions: `blender_manifest.toml` and `bl_info` in `__init__.py` (keep both in sync).
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- Style: match the surrounding code; short docstrings, few comments, no heavy abstractions.
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## Working with the user
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- Commits: when asked, create a branch from `master`, commit there (end with the
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Co-Authored-By line), and give the user the merge / push / branch-delete commands:
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they run them themselves. Only commit straight on `master` when told to.
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- Real Blender API facts beat memory: probe in headless Blender before relying on an API.
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## Testing
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Blender binary: macOS `/Applications/Blender.app/Contents/MacOS/Blender`, Windows
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`blender.exe` from the install folder. Import the add-on in tests by putting the folder
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that contains this repo on `sys.path` and importing the repo folder name (see
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`dev/test_scene_manager.py`).
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- Headless: `blender -b --factory-startup --python-exit-code 1 --python <script> -- <args>`.
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Timers do not run in background mode: pump background jobs by hand
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(`scene_manager.ipc._poll()`).
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- UI: run Blender with a window (`--factory-startup <file.blend> --python <script>`, a
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.blend argument avoids the splash), drive it with `bpy.app.timers`, take screenshots with
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`bpy.ops.screen.screenshot_area`, quit with `bpy.ops.wm.quit_blender()`. A sidebar tab
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(`region.active_panel_category`) can only be set once the region has been drawn.
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- Scene Manager without Libreflow (`dev/`):
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1. `blender -b --factory-startup --python dev/make_test_assets.py -- <workdir>`
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2. `python dev/fake_libreflow.py <workdir>` (keep running; restart for a clean state)
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3. `blender -b --factory-startup --python-exit-code 1 --python dev/test_scene_manager.py -- <workdir>`
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(45 checks, "All checks passed"). `/_test/publish` and `/_test/download` simulate a new
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publish and a requested revision reaching this site.
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The fake server follows the real `wtdcmds` replies; check them against the real
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Libreflow when one is available.
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## External pieces
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- Libreflow `wtdcmds` extension (commands used by the Scene Manager), on the share:
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`WG/_Dev/GIT/ndemaerschalk/_MELVILE/libreflow_dev_utils/dev/src/wtdcmds/`
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(`src/libreflow/extensions/wtdcmds/wtd_cmds.py`, `BLENDER_ADDON_BRIEF.md`).
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Server address/token: `~/.kabaret/ipc/server.json` (config `LIBREFLOW_SERVER_FILE`).
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- Add Camera Rigs extension: `bpy.ops.object.build_camera_rig(mode=...)` builds the
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Shot Viewer cameras. It finds its rigs by the `rig_id` custom property, not by name.
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- `tools_ops.py` "Get Oid" uses the separate kabaret Blender client (`bpy.ops.kabaret.cmds_call`).
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## Design notes (found by testing)
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- Shot Viewer: shots are timeline markers bound to cameras, in one scene. Setting
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`scene.frame_current` does not switch the camera (only `frame_set` does): set
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`scene.camera` explicitly.
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- Scene Manager: tags live on `bpy.types.Library` only. Library overrides lose custom
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properties when they resync, so instances are traced back to their library (empty →
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`instance_collection.library`, override → `override_library.reference.library`).
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- `library.reload()` invalidates every Python reference to linked and override data:
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look IDs up again afterwards. In Blender 5.2 it also replaces the Library itself (renamed
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after its file, custom properties gone): `library.update()` finds it by path and restores
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the name and tags.
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- Removing a library leaves the libraries it linked indirectly (e.g. Blender's
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`geometry_nodes_essentials.blend`): `remove_unused_libraries()` drops the ones whose data
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is no longer used, never a managed library.
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- Background requests (`scene_manager.ipc.run`) hand results back through a timer;
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in callbacks, find scenes by name (`bpy.context.scene` is not reliable in timers).
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## Real Libreflow (first run, 2026-10-27)
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- Kitsu asset types: `main_character`, `secondary_character`, `tertiary_character`,
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`main_props`, `secondary_props`, `set_props`, `vehicles`, `bg_location`, `bg_set`,
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`skies`, `setdress_bank`. The fake server uses the same names.
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- Paths come back as Windows paths with backslashes; `comment` can be `null`.
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- Set dressing publishes (`setdress_low`) hold a whole layout scene: the set is the
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`environments` collection, next to `lights`, `cameras`, `characters`, `_unused`.
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- Tested live: connection, context, casting, load (instance and override), version switch
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and update, remove, assetize errors, one request (`car_paul` modeling.blend v001 →
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`Requested`). Not tested: an actual assetize publish (it writes to production).
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New wtdcmds commands need every Libreflow session restarted (a running one keeps the
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old code and answers 404).
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## Open points
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- Override vs instance per asset type (`SCENE_MANAGER_LINK_MODES`), and the file patterns
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of sets (`setdress_low` seen on one asset only): confirm with production.
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- The server picks the first file matching a pattern even when it is not on this site,
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while another matching file is (e.g. `car_paul`: `modeling/modeling.blend` v001 not
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available, `modeling/tes_modeling.blend` v002 available).
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- Values marked TODO in `config.py` wait for production specs.
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