Files
Nero Frame 13 4617c47ad0 Added sanity check baseline made by claude.
Also changed the location to a panel in VIEW_3D instead of menu.
2026-10-13 16:33:03 +02:00

159 lines
5.9 KiB
Python

import math
import re
import bpy
from mathutils import Matrix
from ... import config, providers
from ...core import Check, Issue, SkipCheck, contexts, is_local
_SUFFIX_RE = re.compile(r"\.\d{3,}$")
class FramerateCheck(Check):
id = "framerate"
label = "Frame rate"
description = "Scene frame rate matches the production frame rate."
category = "Shot"
contexts = frozenset({contexts.LAYOUT})
order = 10
fix_description = "Set the production frame rate"
def run(self, ctx):
render = ctx.scene.render
fps = render.fps / render.fps_base
expected = config.FPS / config.FPS_BASE
if not math.isclose(fps, expected, rel_tol=1e-6):
yield Issue(f"Frame rate is {fps:g} fps, expected {expected:g}")
def fix(self, ctx, issues):
ctx.scene.render.fps = config.FPS
ctx.scene.render.fps_base = config.FPS_BASE
class ResolutionCheck(Check):
id = "resolution"
label = "Resolution"
description = "Render resolution, percentage and pixel aspect match the production format."
category = "Shot"
contexts = frozenset({contexts.LAYOUT})
order = 20
fix_description = "Set the production resolution"
def run(self, ctx):
render = ctx.scene.render
size = (render.resolution_x, render.resolution_y)
if size != tuple(config.RESOLUTION):
yield Issue(f"Resolution is {size[0]}x{size[1]}, expected {config.RESOLUTION[0]}x{config.RESOLUTION[1]}")
if render.resolution_percentage != config.RESOLUTION_PERCENTAGE:
yield Issue(f"Resolution scale is {render.resolution_percentage}%, expected {config.RESOLUTION_PERCENTAGE}%")
aspect = (render.pixel_aspect_x, render.pixel_aspect_y)
if any(not math.isclose(a, b) for a, b in zip(aspect, config.PIXEL_ASPECT)):
yield Issue(f"Pixel aspect is {aspect[0]:g}:{aspect[1]:g}, expected {config.PIXEL_ASPECT[0]:g}:{config.PIXEL_ASPECT[1]:g}")
def fix(self, ctx, issues):
render = ctx.scene.render
render.resolution_x, render.resolution_y = config.RESOLUTION
render.resolution_percentage = config.RESOLUTION_PERCENTAGE
render.pixel_aspect_x, render.pixel_aspect_y = config.PIXEL_ASPECT
class FrameRangeCheck(Check):
id = "frame_range"
label = "Shot start / end"
description = "Scene frame range matches the shot range from production tracking (Libreflow / Kitsu)."
category = "Shot"
contexts = frozenset({contexts.LAYOUT})
order = 30
fix_description = "Set the scene frame range from production tracking"
def run(self, ctx):
expected = providers.get_shot_frame_range(ctx)
if expected is None:
raise SkipCheck("No shot frame range available: providers.get_shot_frame_range is not connected yet")
start, end = expected
scene = ctx.scene
if (scene.frame_start, scene.frame_end) != (start, end):
yield Issue(
f"Frame range is {scene.frame_start}-{scene.frame_end}, expected {start}-{end}",
data={"range": (start, end)},
)
def fix(self, ctx, issues):
for issue in issues:
ctx.scene.frame_start, ctx.scene.frame_end = issue.data["range"]
class DuplicateNamesCheck(Check):
id = "duplicate_names"
label = "Duplicated names"
description = "No local datablock carries a '.001' style duplicate suffix."
category = "Shot"
contexts = frozenset({contexts.LAYOUT})
order = 40
editable_names = True
fix_description = "Remove the suffix when the base name is free"
def run(self, ctx):
for collection_name in config.DUPLICATE_NAME_TYPES:
collection = getattr(bpy.data, collection_name, None)
if collection is None:
continue
for id_block in collection:
if is_local(id_block) and _SUFFIX_RE.search(id_block.name):
base = _SUFFIX_RE.sub("", id_block.name)
clash = " (base name taken)" if base in collection else ""
yield Issue.for_id(f"{id_block.name}{clash}", id_block, data={"base": base})
def fix(self, ctx, issues):
skipped = []
for issue in issues:
id_block = issue.get_id()
if id_block is None:
continue
base = issue.data["base"]
if base in getattr(bpy.data, issue.id_type):
skipped.append(f"'{id_block.name}': '{base}' already exists")
continue
id_block.name = base
return skipped
class SetPositionCheck(Check):
id = "set_positions"
label = "Set positions"
description = "Instanced set collections (config SET_COLLECTION_PATTERN) sit at the world origin."
category = "Shot"
contexts = frozenset({contexts.LAYOUT})
order = 50
fix_description = "Move the set instances back to the origin"
def run(self, ctx):
pattern = re.compile(config.SET_COLLECTION_PATTERN)
found = False
for ob in ctx.scene.objects:
collection = ob.instance_collection if ob.instance_type == "COLLECTION" else None
if collection is None or not pattern.search(collection.name):
continue
found = True
if not _is_identity(ob.matrix_world):
loc = ob.matrix_world.translation
yield Issue.for_id(
f"{ob.name} ({collection.name}) is not at the origin "
f"(location {loc.x:.3f}, {loc.y:.3f}, {loc.z:.3f})",
ob,
)
if not found:
raise SkipCheck("No set instance found in the scene")
def fix(self, ctx, issues):
for issue in issues:
ob = issue.get_id()
if ob is not None:
ob.matrix_world = Matrix.Identity(4)
def _is_identity(matrix, tolerance=1e-5):
identity = Matrix.Identity(4)
return all(abs(matrix[i][j] - identity[i][j]) <= tolerance for i in range(4) for j in range(4))